I wish repairing weapons wasn’t so trivial. I loved prey but I wish stuff was more useless. This game is more like “choose your meager, mostly useless tools to maybe slightly increase your miserable odds of surviving this hell” Like most games it’s like “what kind of cool abilities/powers do you want” It’s a very compelling experience to have to deal with that confusion when under an enormous amount of pressure in an extremely hostile environment What I enjoy about SS2 is that the rpg stat building is obtuse and it’s not at all obvious what you should be putting modules to and that is how real life feels they matter insofar as they contribute to atmosphere and narrative. Like idk y’all I don’t always play games for mechanics or whatever, that’s generally what I’m least interested in. I just find comparing it to a fantasy RPG or whatever strange because what I like about system shock is specific to its setting and atmosphere
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